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  1. Blender's user interface
    1. General view
      1. Objet/Edit mode
      2. 3D-transform widget
      3. 3D-cursor
      4. Window management
        1. Window type
        2. Splittign/joining window
      5. Context panels
      6. Layers
      7. Tools menu
      8. Draw type
    2. Navigating in 3D space
      1. Panning
      2. Zooming
      3. Rotating view
      4. Resetting view
    3. Opening and saving files
    4. Window presets
    5. Start Blender with window borders

 

Blender's user interface

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General view

When you first open Blender, you'll see something like in the image below. There are three windows in default view (yes, there are three windows). The window type of the top most window is User Preferences and only the header part of the window is visible. In the middle is 3D-window and the lowest window is Buttons window.

Default screen



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Objet/Edit mode

You can change between edit and object modes by selecting from dropdown menu from the bottom of the 3D-window. (shorcut is Tab)

Editmode

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3D-transform widget

With this helper tool it is easy to move, rotate or scale objects. It looks like this:

3D-transform widget

You change between different actions from these buttons in the bottom of the 3D-window:

Widget selection

from left: enable/disable, move, rotate, scale.

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3D-cursor

3D-cursor is another helper tool. It can be used for example to assist on snap or overriding object origin in rotation. It also defines where new objects are created. It looks like this:

3D cursor

3D-cursor is placed by default with left-mouse click.

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Window management

The interface of Blender is very flexible duo the window system. Every window has a type and possible header. By splitting and joining it is possible to adjust interface freely.

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Window type

From the menu on the left, you can change the window type.

Window types in Blender


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Splittign/joining window

Window can be splitted by right clicking on the border of the window (when cursor is double arrow) and selecting Split Area from menu. After that line appears in the window and left-clicking splits the window.

Splitting/joining windows

If you select Join Area, the arrow appears inside the window so you can choose join direction.

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Context panels

Context buttons

http://download.blender.org/documentation/htmlI/ch03.html#interface_concept_buttypes

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Layers

Layers in architectural modelling

Layers are extremely usefull. With layers it is possible to locate objects in different layers and then show only layer that has

Layers


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Tools menu

This tool menu can be accessed by pressing space in 3D-window.

Tools

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Draw type

Draw type defines how the scene is drawn (shortcut between Solid and Wireframe is Z).

Drawmodes



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Navigating in 3D space

3D-window is the most important window and managing it

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Panning

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Zooming

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Rotating view

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Resetting view

View orientation settings

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Opening and saving files

Opening: Save dialog

Saving:

 

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Window presets

From the header of the user preferences window you can find some presets for views. These are just stored GUI combinations. You can create new ones by selecting add new. 

presets 

 

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Start Blender with window borders

When Blender starts, it doesn't show window borders (at least in Linux). You can enable those by start Blender with -p option. The size of the window can be set as follows: ./blender - p 0 0 800 600